Delete this account Posted March 30, 2018 Share Posted March 30, 2018 ksdfjfds;ldsfklksjdfjkldsjkdfsfds Link to comment Share on other sites More sharing options...
PsichiX Posted March 30, 2018 Share Posted March 30, 2018 1. mobile devices have less maximum texture size than pc. 2. rendering big sprite gives alot sampling ops, which is one of the most time consuming operations. 3. for static geometry you should make decal mesh (which can be done by spritebatching with subsprites with the same texture atlas). Link to comment Share on other sites More sharing options...
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