Rodrix3 Posted April 1, 2018 Share Posted April 1, 2018 Hi there! We are migrating from ThreeJs to Babylon and we are facing a road blocking issue. Our workflow is using 3ds studio Max and the Babylon Converter, however we are testing both glb and babylon formats and still we cannot get the model to export correctly. After the export, the mesh looks as if it was incomplete. However when you move the camera the mesh completes itself and then another part of the mesh looks incomplete. It is as if the depth buffer was not on, I can see "through" the mesh, all in weird ways. I am not sure *what* is wrong. I have provided both the glb and babylon exported files. I would really appreciate if anyone can help me. If I cannot solve this, our whole project will fail, along with months of work, and we will have to stick with ThreeJs or another engine... Thank you in advance, Your help will be really really appreciated. Please help. Rod piano.glb piano.babylon Quote Link to comment Share on other sites More sharing options...
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