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Mesh mirrored when exporting from 3ds max


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Hi there and thank you everyone in advance for you reply.

On 3ds max, I have a text, with an extrude modifier that creates a mesh. Strangely when I export it via the Babylon exporter plugin, the mesh becomes mirrored.

Like if it was flipped (exactly as if you had seen the mesh on a mirror). Strangely the rest of the scene exports correctly. Just this mesh, is mirrored horizontally, and thus is incorrect.

How to fix this so it exports correctly?

Thanks in advance.

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