Colbydude Posted April 5, 2018 Share Posted April 5, 2018 Hey all, So I'm wanting using a web font in my Phaser project, but I'm noticing that when using the font in-game, it's automatically applying some sort of smoothing? When rendering straight onto the page outside of the game, the font comes out perfectly crisp when using "-webkit-font-smoothing: none;" See the attachment. I took a look into the Text game object and I'm seeing a "resolution" member, though doing "textObject.resolution = <number>;" doesn't seem to have any effect. Not sure if I need to run an update once I do that though. Do have other options available? Secondly, how do I go about setting the global/default font so that every text object will use the font I specify? msanatan and Santette 2 Link to comment Share on other sites More sharing options...
Santette Posted May 15, 2020 Share Posted May 15, 2020 Did you find a solution ? Link to comment Share on other sites More sharing options...
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