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Combine SceneLoader with Es6 Scenes


AdamRyanGameDev
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I am trying to implement a simple loader with scenes set up with the constructor, as so from the labs.io

 

class MyScene extends Phaser.Scene {

    constructor (config)
    {
        super(config);
    }

    preload ()
    {

        var progress = this.add.graphics();
        
        this.load.on('progress', function (value) {
            progress.clear();
            progress.fillStyle(0xffffff, 1);
            progress.fillRect(0, 270, 800 * value, 60);

        });

        this.load.on('complete', function () {

            progress.destroy();

        });





        this.load.image('face', 'assets/pics/bw-face.png');
    }

    create ()
    {
        this.face = this.add.image(400, 300, 'face');
    }

}

var config = {
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    parent: 'phaser-example',
    scene: MyScene
};

var game = new Phaser.Game(config);

Which is basically a cut and paste from the following 2 labs...

http://labs.phaser.io/edit.html?src=src\scenes\scene from es6 class.js

http://labs.phaser.io/edit.html?src=src\loader\load progress.js

How do i get the progress bar? I know that the progress is function is called because I have console logged as it goes from 0.0 to 1.0, but I am having trouble accessing the screen in the preload, (this includes attempts to place a gif and to place text), clearly my Es6 classes knowledge is the problem here, what can i do? Where am I going wrong?

 

 

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