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[SOLVED] How to preserve order of vertices from .OBJ file?


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I have an OBJ that starts like this:

v -212.947922 761.461914 28.203093
v -213.405563 766.404602 28.193245
v -214.460007 771.238403 28.648092
v -214.639648 776.197327 28.477924
v -215.033905 781.149658 28.498495
v -215.717438 786.059753 28.729038

I copied the vertices to an array using mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind)

When I look at vertices[0] I expected to get -212.947922 (the first value in the OBJ file) but it comes up with a value that's somewhere else in the OBJ file.

How can I map a value from getVerticesData() to a location in the OBJ file? So for example a value I get from getVerticesData could be -215.033905 which would map to 12th value in the OBJ file.

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  • ozRocker changed the title to [SOLVED] How to preserve order of vertices from .OBJ file?

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