grinmonk Posted April 27, 2018 Share Posted April 27, 2018 I'm trying to zoom camera (change its scale) while focused on a player on a tilemap. const speed = 0.01; if (this.cursors.up.isDown) { this.game.camera.scale.add(speed, speed); } else if (this.cursors.down.isDown) { this.game.camera.scale.add(-speed, -speed); } This is how I create the map: this.map16 = this.game.add.tilemap("tilemap16"); this.map16.addTilesetImage("xrpg_tileset", "tileset16"); this.wallsLayer = this.map16.createLayer('Walls'); Both player object and the map layers are placed in the World. But it seems that tilemap layer's position is affected by camera's zoom which looks wrong: https://gph.is/2HuEeDk To check if something is wrong with the scene I replaced the map with an image and zoom worked correctly: https://gph.is/2KitDZL The behaivor is identical in 2.6.2 and 2.10.3. Link to comment Share on other sites More sharing options...
Mickety Posted April 27, 2018 Share Posted April 27, 2018 Yeah I have the same problem. Almost made me want to forget about zooming at all Link to comment Share on other sites More sharing options...
Recommended Posts