royibernthal Posted April 27, 2018 Share Posted April 27, 2018 How do I trigger shader compilation for: -Particles -HighlightLayer with inner and/or outer glow -Custom made shaders - what are the guidelines to finding how to trigger a specific shader? For instance, in order to trigger a light shader compilation for a mesh you'd need to push that mesh into Light/includedOnlyMeshes and wait for material.isReady(mesh). JackFalcon 1 Quote Link to comment Share on other sites More sharing options...
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