SomeT

mmorpg advice 3d edition

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It really depends on the type of game, and how much action, how many players and how many NPC's you plan on supporting.

Personally I would start with a simple NodeJS + Websocket server. If your game then becomes so popular you need to scale, you can take a look at other solutions like pomelo.

I've never heard of it before, but it does look promising. I might just have to try it out, in case I ever get to make an MMO-style game. It does seem to be pretty well-documented, and looking at their benchmarks, it doesn't seem bad at all. I have a for-fun MMO in my mind right now, that I would like to try out at some point. Keeping physics on the client, and then most logic and sanity-checks on the server.

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I've never heard of it before, but it does look promising. I might just have to try it out, in case I ever get to make an MMO-style game. It does seem to be pretty well-documented, and looking at their benchmarks, it doesn't seem bad at all. I have a for-fun MMO in my mind right now, that I would like to try out at some point. Keeping physics on the client, and then most logic and sanity-checks on the server.

Are you reffering to pomelo?

You are welcome to join my mmo to help get it off the ground, barely started it and can't realistically do it by myself haha. Let me know if interested?

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One advantage of using the same language to write your client and server is that you may be able to share code between them (e.g. for client-side prediction of input validation and game logic.)

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