Wingnut Posted April 29, 2018 Share Posted April 29, 2018 Hi gang! I was testing fullscreen ADT .background options, and found an 'oddness'. https://www.babylonjs-playground.com/#GL5SIM#3 When using left-mouse-drag of pointer/camera, pointer goes in-active over red buttons. Or maybe I should say... pointer gets "commandeered". (LMB-drag the camera, making pointer cross the red buttons) Perhaps GUI buttons should NOT check for onMouseOver IF a mouse button is already depressed (drag in-progress). Seems ESPECIALLY important when ADT is set !isForeground (set as backgrounded). But issue is seen in foreground mode, too. [link] Really, though, whether ADT isForeground or not, I think nothing should interrupt a drag in-progress. During a drag, CSS cursor MIGHT be set as "grabbing hand", perhaps dragging a mesh. We don't want the drag interrupted when crossing ADT controls, right? Anyway... just checking. Everything might be fine. Thx for verification/thoughts. Quote Link to comment Share on other sites More sharing options...
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