Dos Posted May 3, 2018 Share Posted May 3, 2018 Hi there, Following the docs, I added PEP on my project to support touch events (and polyfill Safari by the way). But I cannot manage to get the arcRotateCamera to properly react to touch events. When trying playground demos, it works as expected but on my project, the inputs seem to move a bit then stop responding. Sometimes it zooms in or out, sometimes it pans a little bit then stops. Am I missing something here ? This is how I init my camera : this.camera = new BABYLON.ArcRotateCamera( 'camera', 1.2, 1.3, 180, new BABYLON.Vector3(0, 40, 0), this.scene ) this.camera.attachControl(this.canvas, true) Is it possible I miss something obvious here ? PS: I also tried by removing any event listener just initing a scene in BJS with no success. Quote Link to comment Share on other sites More sharing options...
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