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Death Counter


TheScruffyGuy
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I am trying my hardest to do this myself and also look for examples but I can not find any. To the point I am trying to build a game where my player health is attached to a timer but the player can collect items to add to the timer with a max limit and if the player runs out of time the player dies and returns to the start point. I am struggling hard on this. This is all I have at this point and not sure any of it is right.

Player Creation in create function

 //Player Creation
            player = this.physics.add.sprite(100, 450, 'robot');

            player.setBounce(0.2);
            player.setCollideWorldBounds(true);
            life = this.time.delayedCall(60000, restart, [], this);
            
            //Keyboard Register For Life Timer Start
            game.input.keyboard.addKeyCapture([Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.UP, Phaser.Keyboard.DOWN]);

Update function for action when timer runs out..

if(life.countLiving() < 1)
        {
            player.kill();
            
        }

and the restart function for the timer event...

function restart()
{
    player.revive();
}

the restart i know isn't finish yet I have more to put in there

I am building a game that is inspired by a short story I wrote which was inspired by a song.. I am trying to put in the blood, sweat and tears alone but my Javascript knowledge is small and it can get frustrating because I really want to make this game lol

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