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Loading Base64 XML and AUDIO into Phaser


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Evening Guys

Im working on a game for an iso platform that houses several games. This platform handles the loading of assets and sends them back to my game as base64 assets. Im loading in 3 different types of assets:

*XML *Sound *TextureAtlas

my questions are these:

1) how can i load and play an audio file recieved as a base64 string?

2) how can i load and create a new XML object from a base64 string?

3) how can i create a game.load.atlasXML from base64 strings?

any help or notch in the right direction is appreciated.


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