BlackMojito Posted May 10, 2018 Share Posted May 10, 2018 Hi Folks, I am reading the documentation https://doc.babylonjs.com/how_to/render_scene_on_a_png. But in my case, if I just want to take a simple screenshot, is there anyway to do it directly using html5 APIs? I know that we have drawImage function but it seems to be used only for 2d canvas. How can I do it then? Thanks Quote Link to comment Share on other sites More sharing options...
JohnK Posted May 10, 2018 Share Posted May 10, 2018 Sorry but I do not understand your issue since you can use `BABYLON.Tools.CreateScreenshot(engine, camera, 400);` as stated on the docs page above. You could trigger it with a key press at any stage. Also Babylon.js renders its 3D model onto a 2D canvas and CreateScreenshot uses drawImage to capture the rendering. What is it you are trying to do where CreateScreenshot will not work for you? Quote Link to comment Share on other sites More sharing options...
BlackMojito Posted May 10, 2018 Author Share Posted May 10, 2018 3 hours ago, JohnK said: Sorry but I do not understand your issue since you can use `BABYLON.Tools.CreateScreenshot(engine, camera, 400);` as stated on the docs page above. You could trigger it with a key press at any stage. Also Babylon.js renders its 3D model onto a 2D canvas and CreateScreenshot uses drawImage to capture the rendering. What is it you are trying to do where CreateScreenshot will not work for you? I just read the source code and yes CreateScreenshot calls internally drawImage... Quote Link to comment Share on other sites More sharing options...
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