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Texture Filter Linear / Wrap Repeat


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I am porting a code from another 3d engine and I can't find how to do this in Babylon.

I need to set a texture to Filter: LINEAR; Wrap: REPEAT.

How can I do this?

Thanks so much!

P.s: I am using a 256x256 noise image as an input for a shader. It seems that the image is being "downgraded" to nearest filter or similar as I am getting artifacts as if it was loaded with fitler NEAREST.
I would like to use a LINEAR filter with no degradation at all, using the texture in it's purest 100% quality form. 

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