Telash Posted February 12, 2014 Share Posted February 12, 2014 Hey Guys,I have having a bit of an odd issue with the collision physics, I have stacked 3 blocks onto of each other (after having them dropped from above) they are all part of the same group and I have them set to collide with themselves, however they seem to jitter about of the stop, almost like they are stuck in a mini bounce, however I have set bounce to 0 and I still seem to be getting this error, does anybody know why this is happening?BasicGame.Roll.prototype = { create: function () { var dice1 = Math.floor((Math.random()*6)+1); var dice2 = Math.floor((Math.random()*6)+1); var dice3 = Math.floor((Math.random()*6)+1); var diceImage; this.diceSet = this.add.group(); for(var i = 1; i <= 2; i++) { switch(i) { case 1: diceImage = dice1; break; case 2: diceImage = dice2; break; case 3: diceImage = dice3; break; } var dice = this.diceSet.create(100, -170*i, diceImage); dice.scale.setTo(2, 2); } this.diceSet.setAll('body.gravity.y', 1000); this.diceSet.setAll('body.bounce.y', 0); this.diceSet.setAll('body.minBounceVelocity', 0); this.add.sprite(0, 0, 'frame'); this.floor = this.add.sprite(0, this.world.bounds.height-75, 'floor'); this.floor.body.immovable = true; }, update: function () { this.physics.collide(this.diceSet, this.diceSet); this.physics.collide(this.diceSet, this.floor); }Thanks in advance.Telash Edit: From what I can tell it appears to be an issue with the scaling. Link to comment Share on other sites More sharing options...
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