Jump to content

Animating TileSprites in Phaser 3?


Recommended Posts

I was curious if this was an expensive way to do it here:

https://labs.phaser.io/view.html?src=src\game objects\tilemap\dynamic\swap tiles.js

https://labs.phaser.io/view.html?src=src\game objects\tilemap\dynamic\replace tiles.js

https://labs.phaser.io/view.html?src=src\game objects\tile sprite\Example 2.js

You could perform the animation in the update event for the scene?   Or maybe treat them as a regular sprites?  That could be expensive though

Link to comment
Share on other sites

  • 5 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...