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Animating TileSprites in Phaser 3?


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I was curious if this was an expensive way to do it here:

https://labs.phaser.io/view.html?src=src\game objects\tilemap\dynamic\swap tiles.js

https://labs.phaser.io/view.html?src=src\game objects\tilemap\dynamic\replace tiles.js

https://labs.phaser.io/view.html?src=src\game objects\tile sprite\Example 2.js

You could perform the animation in the update event for the scene?   Or maybe treat them as a regular sprites?  That could be expensive though

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