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Shootemup Bullet/Weapon types: Best Practices


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I'm new to Phaser 3 and I'm trying to make a vertical scrolling shooter as I learn. So far I've been able to make the player shoots bullets by translating this tutorial from Phaser 2 into Phaser 3:


But I'm stumped when I try to implement the weapon changing system into Phaser 3. I'm not very experienced in javascript and how it handles classes/objects and I'm mainly a Unity developer. And as far as I know, Phaser 3 docs are still incomplete so I can't actually look through it to find equivalent or similar methods from Phaser 2.

For now, I'd like to create a weapon type that slows enemy movement speed. Pointers on how to approach this in Phaser 3 would be very helpful.


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