Jambutters 6 Report post Posted June 1, 2018 How many of you guys use delta in your game loops ? I've adapted my game loop to this: https://isaacsukin.com/news/2015/01/detailed-explanation-javascript-game-loops-and-timing but the game I'm working on has no sense of gravity, and is a tile/grid based movement game, tl;dr everything can only move 32px. What are the pros and cons of using delta? Do you use delta? Quote Share this post Link to post Share on other sites
gtibo 10 Report post Posted June 1, 2018 Delta is great for consistency of the update method . You don't want your movement to be influenced by the framerate. If I understand correctly you only need to use tweening for your movement, using delta is not needed because a tweening function should refere to the actual time and not the frame rate. Quote Share this post Link to post Share on other sites