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group getChildren returns GameObjects.GameObject[]


wusiquan
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// Scene
{
  create: function() {
    // I add a group
    let titleGroup = this.add.group()
    // add something...
    let title = titleGroup.create(0, 100, 'title')
    let bird = titleGroup.create(100, 100, 'bird')
    // now I need adjust the group to appropriate position

    // compile Error!
    titleGroup.getChildren.forEach(child => {
      child.setPosition(50, 20)
    })
    
    // comment last few lines!
    // ok~~
    titleGroup.getChildren.forEach((child: Phaser.GameObjects.Sprite)=> {
      child.setPosition(50, 20)
    })
  }
}

So, getChildren seems return something like <T> extends GameObjects would be better??

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Just now, wusiquan said:

 



// Scene
{
  create: function() {
    // I add a group
    let titleGroup = this.add.group()
    // add something...
    let title = titleGroup.create(0, 100, 'title')
    let bird = titleGroup.create(100, 100, 'bird')
    // now I need adjust the group to appropriate position

    // compile Error!
    titleGroup.getChildren.forEach(child => {
      child.setPosition(50, 20)
    })
    
    // comment last few lines!
    // ok~~
    titleGroup.getChildren.forEach((child: Phaser.GameObjects.Sprite)=> {
      child.setPosition(50, 20)
    })
  }
}

So, getChildren seems return something like <T> extends GameObjects would be better??

code above, getChildren forget brackets, sorry

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