royibernthal Posted June 14, 2018 Share Posted June 14, 2018 @JCPalmer When I export a .blend I get the following error, what does it mean? Leviathan.blend Quote File "C:\Users\royib\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\babylon-js\json_exporter.py", line 103, in execute mesh = Mesh(object, scene, self) File "C:\Users\royib\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\babylon-js\mesh.py", line 450, in __init__ self.rawShapeKeys.append(RawShapeKey(block, group, state, keyOrderMap, basis, self.scene.positionsPrecision)) File "C:\Users\royib\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\babylon-js\shape_key_group.py", line 22, in __init__ value = keyBlock.data[pair[0]].co ERROR: bpy_prop_collection[index]: index 717 out of range, size 228 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted June 15, 2018 Share Posted June 15, 2018 From a quick look, there is something odd about the shape keys. If you wish to just get something out now, or you did not even know there were shape keys, just delete them. Also, there are shape keys on both the body & the bottom teeth with the same name. Even if the export worked, having separate meshes is going to require more work to animate. Better to joint the bottom teeth to the body prior to export. I do not think morph manager animation can even be put into a .BABYLON file. The morph animation will have to be done in JS. I will look again at this probably next week. royibernthal 1 Quote Link to comment Share on other sites More sharing options...
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