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set uniform value on Custom Standard Material


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when doing something like this:

var mat = new BABYLON.CustomMaterial("cMat",scene);
`uniform float time;`
`color.r = sin(time);`

how do I set the time float now?
if it was a shaderMaterial it would be .setFloat but that is not an option here.

I tried onBindObserverable.add(function(effect){

*EDIT* I found the answer. On one of @NasimiAsl's examples 
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