Cytexx Posted June 20, 2018 Share Posted June 20, 2018 Heya everyone, it seems like a simple problem, but I can't get it working for me. I have a dynamic texture and i would like to apply that on each side of my skybox. var dyntexture = new BABYLON.DynamicTexture("dynamic texture", 512, scene, true); When I simply try to put it as: new BABYLON.CubeTexture(dyntexture , scene); It doesn't work. Is there a way to "split" the CubeTexture and set everyside of it on my own when i only have my dyntexture as source? Or any other preferable approach? Greetings, Cytexx Quote Link to comment Share on other sites More sharing options...
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