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Use CounterClockWiseSideOrientation will get ClockWiseSide faces get rendered in GeometryBufferRenderer


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Hi guys,

I need to set all my materials to CounterClockWiseSideOrientation as my imported source meshes are all counter-clock wise. It works fine unless I got weird result with Ambient occlusion and I am guessing that was caused by the fact that the CounterClockWiseOrientation is not considered in GeometryBufferRenderer?So how can I also setting the equivalent flag everywhere in my App?


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