kodyrouse Posted June 20, 2018 Share Posted June 20, 2018 I have a ground as a static body (gamePhysics is my game physics I save globally) platform = gamePhysics.add.staticImage(gameCenterX, (boundsHeight * .5) - levelObject.platformYDifference, 'layerOne', ('Platform' + imageExtension)); platform.setOrigin(.5, 1); I have a character container that has gravity and is supposed to collide with the platform, but it doesn't act as expected. It seems to fall onto the platform and slowly pass through and then continue on after it passes all the way through. mainCharacterContainer = gameAdder.container(gameCenterX, 300); gamePhysics.add.existing(mainCharacterContainer); This is in my main update method gamePhysics.collide(mainCharacterContainer, platform}); Link to comment Share on other sites More sharing options...
samme Posted June 20, 2018 Share Posted June 20, 2018 phaser/issues/3777 Link to comment Share on other sites More sharing options...
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