Jump to content

Keep interactive when adding a lot of meshes to the Scene


BMWPilote
 Share

Recommended Posts

Hi folks,

I my App, I need to handle very big Scenes (50 000 meshes or above). I am using an own format. But the loading time is very long. I would like to keep the scene interactive when loading the scene. So that the user can see the scene progressively while he can also manipulate the mouse etc. I am wondering how I can give the App a chance to capture the mouse events from time to time during the loading? Can I, for example, update the frame buffer for every 500 meshes? How can I do it ?

Thanks

Link to comment
Share on other sites

Hiya BP.  Quick answer...  a forum search for similar subject... found this:  http://www.html5gamedevs.com/topic/33722-keeping-canvas-responsive/

It doesn't look good.  Possibly with "worker thread", but that's rough water.

There's a system called Incremental Loading.  I don't know much about it.

With many separate (little?) .babylon /model files, you could space them out, somehow.  hmm.  scene.executeWhenReady() could get REALLY confused, though.

JS is single threaded.  If it wasn't, we could load a hidden BIG scene, while the user played-with a simple scene, and when the big scene finished, switch scenes.

Stay tuned for more/better answers.  :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...