kvazmatik Posted June 27, 2018 Share Posted June 27, 2018 (edited) Hello friends, I ran into collision shape problem. I Have one path follower with enebled physics to interact with other physics objects. But I can't figure out how to change collision shape. let follower = this.add.follower(new Phaser.Curves.Path(x, y).lineTo(x, y), x, y, 'texture'); this.physics.world.enable(follower); Want do something like this. follower.setCircle(radius); Or at least change the size of rectangle. Thanks for reply in advance. EDIT: Ok guys nevermind, I couldn't solve problem in hours and few minutes after posting this topic, Bingo! follower.body.setCircle(radius); Sorry for mess. Edited June 27, 2018 by kiklop133 solved Link to comment Share on other sites More sharing options...
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