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change PathFollower collision shape


kvazmatik
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Hello friends,

I ran into collision shape problem. I Have one path follower with enebled physics to interact with other physics objects. But I can't figure out how to change collision shape. 

let follower = this.add.follower(new Phaser.Curves.Path(x, y).lineTo(x, y), x, y, 'texture');
this.physics.world.enable(follower);

Want do something like this.

follower.setCircle(radius);

Or at least change the size of rectangle.

Thanks for reply in advance.

 

EDIT: Ok guys nevermind, I couldn't solve problem in hours and few minutes after posting this topic, Bingo!

follower.body.setCircle(radius);

Sorry for mess.

Edited by kiklop133
solved
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