MackeyK24 Posted June 27, 2018 Share Posted June 27, 2018 Yp @davrous ... Have you ever noticed when using the headset in webvr, if you turn your headset (or body while wearing headset) around 180 degress... The controller is STILL BEHIND you... the laser beam and the webvr DOT is showing the correct way but the beam is coming from underneath and behind you... its still in the position as if your rotation was 0 or facing front from where you sync you controller. When in the regular oculus interface and you turn around the controller is still in front (and slight offset to right if set to right handed) of you and the beam does not look like its coming from behind and underneath you. I think we should be taking into account our front vector or head rotation or something to offset that... What do you think ??? brianzinn 1 Quote Link to comment Share on other sites More sharing options...
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