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How can I tell when BABYLON.SceneLoader.ImportMesh has finished loading all the assets before I call the render loop? I think that i read somewhere that scene.executeWhenReady doesnt work for import meshes.


Also, I seem to remember reading that you need a new "engine" call for every import mesh? If so, how exactly does that work, and what is going to be my best route to take for multiple packages of models as opposed to a massive single package? I need the broken out because the collision meshes etc will be hand made, and the visual meshes are exported and generated from unreal engine package files.

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