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How to keep game physics in different resolution


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I made a Phaser game with Box2D physics in 600x400 resolution.
Now I want to create a version of the same game with twice the resolution (1200x800).
Since the world is now bigger, the physics objects don't behave the same (slower movements, etc).
How can I keep the game physics to behave like the original game?

Thanks in advance!

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