AndyBlend Posted July 4, 2018 Share Posted July 4, 2018 This is the COA Tools: https://github.com/ndee85/coa_tools It's an add-on for creating animations with cut-out technique. In the samples folder there's an animation: https://github.com/ndee85/coa_tools/tree/master/Sample%20Files I'd like to export that animation using Babylon.js exporter. But I can't get the animations exported... Any suggestions? Quote Link to comment Share on other sites More sharing options...
Guest Posted July 5, 2018 Share Posted July 5, 2018 Can you provide a blend file? perhaps our Blender experts can help Quote Link to comment Share on other sites More sharing options...
AndyBlend Posted July 5, 2018 Author Share Posted July 5, 2018 Yep, here it is: https://github.com/ndee85/coa_tools/tree/master/Sample Files Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted July 6, 2018 Share Posted July 6, 2018 The animations show exported in the log file. There are 9 Blender Actions, which convert to BABYLON.AnimationRanges: processing action Action_01_Armature.001: in[0 - 40], out[0 - 40] processing action Idle_Armature: in[-54 - 114], out[50 - 164] processing action Idle_Foot_R.png: in[0 - 1], out[170 - 171] processing action Idle_UpperBody.png: in[0 - 1], out[180 - 181] processing action NewCollection_Armature.001: in[0 - 20], out[190 - 210] processing action Restpose_Foot_R.png: in[0 - 1], out[220 - 221] processing action Run_Armature: in[-20 - 38], out[230 - 268] processing action Run_Foot_R.png: in[0 - 1], out[280 - 281] processing action Run_UpperBody.png: in[0 - 1], out[290 - 291] I am not sure how this all fits together. One thing is in Blender no object actually "Owns" an action. The only way you set an action to only export for a specific mesh is to name the action in the format 'mesh-name'. Have never tried this on a scene where both meshes & an armature both had actions, so all actions are going to export for an armature. Not really a big problem to ignore them as long as you start the action for the armature. I notice that all the actions not on the armature are only 2 frames, so maybe delete them till you figure out which of the 3 armature actions you wish to run. AndyBlend 1 Quote Link to comment Share on other sites More sharing options...
AndyBlend Posted July 6, 2018 Author Share Posted July 6, 2018 @JCPalmer thanks, this is a good starting point for me. Quote Link to comment Share on other sites More sharing options...
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