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Phaser 0.9.1 Update


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  • Added the new align property to GameObjects that controls placement when rendering.
  • Added an align example to the Sprites test group (click the mouse to change alignment position)
  • Added a new MicroPoint class. Same as Point but much smaller / less functions, updated GameObject to use it.
  • Completely rebuilt the Rectangle class to use MicroPoints and store the values of the 9 points around the edges, to be used for new collision system.
  • Game.Input now has 2 signals you can subscribe to for down/up events, see the Sprite align example for use.
  • Updated the States examples to bring in-line with 0.9 release.



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