HugoMM Posted July 8, 2018 Share Posted July 8, 2018 when I was using PIXI, "cacheasbitmap" is very helpful for optimising performance. can I do similar thing in Phaser 3? Link to comment Share on other sites More sharing options...
rich Posted July 8, 2018 Share Posted July 8, 2018 No, not yet. It's not as relevant in v3, other than perhaps with the Graphics object, but that has a built-in feature to convert it to a texture already, which is the same thing really. It could be more relevant with a deeply nested Container and grabbing a snap of that, but doesn't exist yet. Link to comment Share on other sites More sharing options...
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