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default rendering pipeline and TerrainMaterial


renjianfeng
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This is because the material has to output linear color instead of gamma color when used with DefaultRenderingPipeline

This is where it is done: https://github.com/BabylonJS/Babylon.js/blob/master/src/Shaders/default.fragment.fx#L435

 

perhaps @Luaacro would be interested by adding this feature to the terrain material?

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