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using non-bitmap fonts for small res games, kills quality?


mickeyren
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maybe i'm doing something wrong but for example when i try to use this tutorial https://phaser.io/examples/v2/text/google-webfonts (google web fonts) on a low-res game (320x240) to render a 6px font size it came out blurred:

 

image.png.a3d9eb3b66d9a1fedaf07261d715519c.png

It's also the same when i try to do something like this:

let textStyle_Value = { font: "bold 6px sans-serif", fill: "#fff", align: "center" };

text ends up very blurry.  The only thing that is sharp for me is if i use bitmap fonts (6px):

image.png.0e93ef641f6e924d16dee6aef46c848d.png

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