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[solved] mesh rotation do not change


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always thanks to us

today also  i has one problem =_=....


problem is " mesh rotation data do not change"


that means


i load a one *.babylon files used BABYLON.SceneLoader.Append()


and then event to mesh rotation


below my  code


var onPointerMove = function (evt) {
       if (evt.movementX < 0) {
         loadmesh.rotation.y -= 0.1;
         loadmesh.rotation.y += 0.1;


this is like a change on Scene 

but always rotation.y = 0

who are you this issue???


this issue is only load mesh data problem

below code no problem

makeBox = new BABYLON.MeshBuilder.CreateBox()


I am confused now T.T









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  • MinsuKim changed the title to [solved] mesh rotation do not change

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