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Game Objects not being destroyed


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I'm trying to destroy all the game objects of a scene but some of them still remain in the scene but they're not "active" any longer. By active I mean that they are still being shown and there are still movement applied to them, but they don't collide with other objects. They act like they are ghosts game objects.

They way I'm clearing all the objects is like this:


this.allGroups.forEach((group) => {
    group.children.entries.forEach((child) => {


allGroups is an array of GameObject groups of a scene.

Am I doing anything wrong?

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