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Standard Pipeline vs Default Pipeline vs Postprocessing


Rodrix3
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I am really confused about:

    pipeline = new BABYLON.DefaultRenderingPipeline(...)
VS
    pipeline = new BABYLON.StandardRenderingPipeline(...)
VS
   postProcess = new BABYLON.ImageProcessingPostProcess(..)

To me all of them are post processing. So I don't understand..
When should I use each? Can I combine all three together?
I see that the standard has things that the default pipeline doesn't have.

I also see that the standard is "no longer mantained" but it has awesome features like volumetric light, dirt camera,
adaptive HDR. How am I supposed to do all that with the default rendering pipeline? I see no explanation of that..

I also see the  var ssao = new BABYLON.SSAORenderingPipeline(..)...
making things even more confusing :(

What is the best practice if I want to combine most of the effects?
I want to combine:

  • Dirt
  • Adaptive HDR
  • Bloom
  • Vignette
  • MSAA
  • Grain 
  • ColorCurves
  • LUT color correction
  • Vignette
  • DOF
  • Lens Flare
  • Volumetric lighting is gone from default pipeline too?

(I had almost all these postprocessing effects in place in  ThreeJs, and I need them now in my Babylon Project)

Thanks in advance :)

 

P.S: I am looking at these pages:

https://doc.babylonjs.com/how_to/using_standard_rendering_pipeline
https://doc.babylonjs.com/how_to/how_to_use_postprocesses
https://www.babylonjs.com/demos/standardrenderingpipeline/

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So first: A pipeline is a convenient way to apply multiple postprocesses and control them from a centralized object.

StandardPipeline is still maintained but we try to move most of its features in the DefaultPipeline.

 

There is no problem to apply multiple pipelines simultaneously (even with other postprocesses).

 

From your list I can see that almost everything is already in the default pipeline so you should use it and then hand pick the missing one and use them either from pp or from the StdPipeline

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