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Tiles and Physics


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Hello. I have the following question.

How do I make tiles from the dynamic layer behave like the stars in your example ("Making your first Phaser 3 game" article)? That is, for each tile to move and bounce off the tiles of another layer and from the borders of the world. I tried this: this.physics.add.existing (layer, false); But it seems that the entire layer begins to move. However, this is logical.

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