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Load more meshes in the same assetsmanager task


Aidoru
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Hello, is it possibile to load more meshes in the same task?
For example, using this code:

        var modelTask = assetsManager.addMeshTask("model", "", "public/Models/", "model1.stl");
        modelTask = assetsManager.addMeshTask("model", "", "public/Models/", "model2.stl");

        modelTask.onSuccess = function (task) {
            var p = task.loadedMeshes.length;

        }

the loadedMeshes only has lenght equal to 1...so there is only a mesh in that array.

Thank you

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Hi!

Yes, you can handle all event of AssetsManager. Example:

for(var i = 0; i < lengthMeshesNeedToLoad; i++){
   assetsManaget.addMeshTask(taskName, meshesNames, rootUrl);
}
assetsManaget.onProgress = function (waitingTasksCount, tasksLength, task){

}
assetsManaget.onTaskSuccess = function (task){

}
assetsManaget.onTaskError= function (task){

}
assetsManaget.onFinish = function (tasks){

}
assetsManaget.load();

 

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