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Arcade Physics world wraparound


Paul Maxson
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I'm trying to make an Asteroids game in Phaser 3 (javascript) using the Arcade Physics engine. I want the effect where objects that leave one side of the screen come back in on the other. The API documentation describes a function here that allows you to "Wrap an object's coordinates (or several objects' coordinates) within Phaser.Physics.Arcade.World#bounds." I am having trouble implementing it. I have a group for the asteroids called asteroids. Currently my implementation is this.physics.world.wrap(asteroids); however this does not get the desired effect.

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