Paul Maxson Posted August 3, 2018 Share Posted August 3, 2018 I'm trying to make an Asteroids game in Phaser 3 (javascript) using the Arcade Physics engine. I want the effect where objects that leave one side of the screen come back in on the other. The API documentation describes a function here that allows you to "Wrap an object's coordinates (or several objects' coordinates) within Phaser.Physics.Arcade.World#bounds." I am having trouble implementing it. I have a group for the asteroids called asteroids. Currently my implementation is this.physics.world.wrap(asteroids); however this does not get the desired effect. Link to comment Share on other sites More sharing options...
samme Posted August 3, 2018 Share Posted August 3, 2018 http://labs.phaser.io/edit.html?src=src/physics/arcade/wrap group.js Paul Maxson 1 Link to comment Share on other sites More sharing options...
Paul Maxson Posted August 3, 2018 Author Share Posted August 3, 2018 Thank you! I was calling the function in create(), didn't realize it needed to be called from update() Link to comment Share on other sites More sharing options...
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