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How to get current frame of paused animation?


ozdy
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Hello, I'm defining a looped animation of several frames. My game logic requires that I pause the animation and do some logic based on whatever frame I'm on.

If not paused, 

this.animations.currentFrame.name

gives me the right frame aka CustomAnimation000X,
however, if the animation is paused, it always gives me CustomAnimation0000, even if the frame drawn is CustomAnimation0008 for example.

Any one can help me be able to pause an animation and get the frame I'm on? I pause/resume with 

this.animations.currentAnim.paused = true/false
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