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Custom vertex + default fragmet shader


max123
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Hi,

Is it possible to use your own vertex shader and use the default fragment shader, leke so:

shaderMat = new BABYLON.ShaderMaterial("shader-123", scene, {
        vertexElement: "vertexShaderX",
        fragmentElement: ???, // Need to use the default shader!
    },
    {
        attributes: ["position", "normal", "uv", "vUV"],
        uniforms: ["world", "worldView", "worldViewProjection", "view", "projection"]
    });

 

Cheers!

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Hello,

yes you can, just do something like:

shaderMat = new BABYLON.ShaderMaterial("shader-123", scene, {
        vertexElement: "vertexShaderX",
        fragmentElement: "default", // Need to use the default shader!
    },
    {
        attributes: ["position", "normal", "uv", "vUV"],
        uniforms: ["world", "worldView", "worldViewProjection", "view", "projection"]
    });
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