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Texture disappears when zooming out


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I ran into a problem with what seems to be a quick fix but I can't seem to figure out.

What I want to achieve is have two meshes that are almost touching. The back one will hold a background image (or color in this case), and the front one a transparent image, sort of like a decal. But if I do this, the decal disappears when zooming out. This only happens if hasAlpha is set to true, but setting it to false defeats its purpose.

I created a simple playground scene that explains my situation perfectly: https://playground.babylonjs.com/#U5WLMB#1

What am I missing here? Or is there a workaround for this?




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