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Mobile Shader Performance


Pryme8
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So is there a way to have shaders render out at like half size and then scale up to try to mediate performance impact on mobile?

I have a couple scenes where for some reason performance tanks when in profile vs landscape mode which is odd and another one where mobiles are struggling for some reason (when they shouldn't) so I am looking for work arounds.

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Ill give that a shot.  I was kinda wondering if I could use custom render textures as well and have the performance impact heavy shaders render out at a super minimalist size and then pass that buffer to a secondary one that actually renders the pass on the scene... but I think that might be over complicating things. 

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