Pryme8 Posted August 27, 2018 Share Posted August 27, 2018 So is there a way to have shaders render out at like half size and then scale up to try to mediate performance impact on mobile? I have a couple scenes where for some reason performance tanks when in profile vs landscape mode which is odd and another one where mobiles are struggling for some reason (when they shouldn't) so I am looking for work arounds. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2018 Share Posted August 27, 2018 Yes this is possible You can play with engine.setHardwareScalingLevel(2): This will force the engine to render at half resolution Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted August 27, 2018 Author Share Posted August 27, 2018 Ill give that a shot. I was kinda wondering if I could use custom render textures as well and have the performance impact heavy shaders render out at a super minimalist size and then pass that buffer to a secondary one that actually renders the pass on the scene... but I think that might be over complicating things. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2018 Share Posted August 27, 2018 It would work as well but yes, this will require a bit of plumbing Pryme8 1 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted August 27, 2018 Author Share Posted August 27, 2018 Figured, Ill pass on the info and see how he wants to handle our options. Quote Link to comment Share on other sites More sharing options...
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