darkknight8 Posted August 29, 2018 Share Posted August 29, 2018 Hi, So I noticed that my glTF meshes has 3 times the vertex data than the mesh before being exported from Studio Max according to the artist that I am working with. Not sure if this is related to this bug: (https://github.com/BabylonJS/Exporters/issues/31) What should I do in this case? Should I have him reinstall the exporter? Update: I realized that the solution for this is already in that issue. This question is solved. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 29, 2018 Share Posted August 29, 2018 Wonderful Quote Link to comment Share on other sites More sharing options...
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