Growler Posted August 30, 2018 Share Posted August 30, 2018 I have a portion of the game when the camera follows an entity (a taxi), not the main player, as it moves across the screen. The taxi is of type game.VehicleEntity which extends me.Entity. me.game.viewport.follow(entity, me.game.viewport.AXIS.BOTH); As the entity moves left, the camera follows it, which is great. But it reaches a point when the screen fades out and respawns the entity in the center of screen and breaks the game. 1) If the viewport is following the entity, how is the engine determining that it is out of bounds? 2) How can I disable respawning if the entity "leaves" whatever bounds A video of the issue: @obiot @Parasyte Quote Link to comment Share on other sites More sharing options...
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