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Blender Babylon Question

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So, i had this problem for another mesh, my way around it, was in blender going to the hierarchy to the actual file that was trying to be loaded, then deleting it.  Which now that i understand that it seems a million times easier. 

then i just add any textures through babylons/javascript.  

At least i think this should work perfectly/has not shown problem yet.  




(i know there is a new forum, i'm on it already, just wanted to update this topic for future reference)

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