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Cache sprite created from Phaser.Graphics


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Hi there.

I was able to create an image from Phaser.Graphics instance in such way:

var graphics = new Phaser.Graphics(this.game, 0, 0);

graphics.drawRect(0, 0, len, len);

var img = new Phaser.Image(this.game);

Now I'd like to cache this image so I could easily create sprites using its key. Unfortunately I'm unable to find a way to do so. Is that possible?

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