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Independent GameObject rotation from Camera.


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Hi, guys.

I'm developing the game and I've encountered one interesting problem. In my game I have interactive game objects within the game field. Once you destroy the game object - you can see score point tweenning above this object. I want to support changing screen orientation and I just rotate the main camera to achieve this. But there is the problem.. My score points also rotates with camera and I don't want the player to see his score points rotated. Which is the best way to keep Sprite/Text/BitmapText/Container rotation independetly from camera ? (I want to notice that I don't want this score points to be absolutely independent from camera, because except rotation, I would like to save their position)

P.S.: Sorry for my poor English.

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